Another year, another Huuuge Game Jam! This time the topic was " The Butterfly Effect " and there were a lot of great games (and great food and great fun and great people too!). Me and my colleague decided to do a little logic game where you have to divide a bullet to make it's parts fly to all of the targets. At some point one flutter of the butterfly’s wings generate a bullethell on the screen! Here’s a sneak peak for a game, but DO NOT WATCH it if you want to solve the puzzles by yourself! Ok, so… let’s do some recap! It was a 24h game jam, but we’ve managed to have final gameplay in about 5 hours, so this is a damn pretty good time! The rest of the time we’ve spent on making it juicy and bloomy. We’ve received an honorable mention for a well-made game, sadly – with no award, but there were a lot of fun games that grasped the topic much better than us. You can check them all here . The game runs thanks to Unreal Engine 4.20.3 and the cool thing was t...